![]() ![]() One of the aspects of the game that I have found interesting is the way you deal with people. This is a pretty big part of the game and it is actually implemented in the early access version so that is cool. It always keeps you on your toes and when you are driving around on patrol do not be surprised if you get a call saying there has been some kind of traffic accident or violation. This means that there can be random accidents and speeding and stuff like that as well. Each time you play the game the way the traffic flows is going to be random. ![]() One of the big things that they have been showing off about Police Simulator: Patrol Officers is the dynamic traffic system. You are just living the life of a cop trying to help his city one crime at a time. You will need to go around the area, giving out parking tickets, talking to people, chasing down bad guys, and so on. As of now, Police Simulator: Patrol Officers gives you one district and a bunch of neighborhoods for you to patrol in. Walking The Beatīy the end of development, Brighton is going to be a large city. The “story” in the game looks kind of neat as the way it works is that some cases will lead to bigger things and this as far as I can tell is going to be where the majority of the game's storytelling comes from. ![]()
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